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The Cloven Lands Campaign - For D&D5e or MythCraft

Created by QuasiReal Publishing

Scheme. Quest. Conquer. Cloven Lands is a robust 350+ page political intrigue campaign packed with quests, factions, and consequences.

Latest Updates from Our Project:

The Cloven Lands Development
about 1 month ago – Thu, Feb 05, 2026 at 11:59:11 AM

Hello everyone!

I wanted to drop in and give everyone a production update on The Cloven Lands. 

Campaign Development


  • The Cloven Lands MythCraft version is in final review. This has been fully edited and designed. Here are some sneak peaks! 

  • The Cloven Lands 5e version is in final editing stages and will be headed to design and layout soon. 





VTT Production

Current VTT Production is focused on the MythCraft Core Rulebook, Creature Compendium, and MythCrafter's Guide. Once these are completed, production of The Cloven Lands VTT Modules will begin!


Questions or Concerns?

Contact us on our discord at discord.gg/qrpublishing or email us directly at [email protected]

That's a Wrap! What's Next?
4 months ago – Thu, Nov 20, 2025 at 02:18:46 PM

Your support for The Cloven Lands has absolutely blown me away. To everyone who backed, spread the word, or otherwise contributed to this campaign’s success: thank you!


We will be sending out backer surveys in the next couple weeks. These surveys will include selections between MythCraft and 5e, as well as selections between Roll20 and Foundry if your pledge included VTT support.

The production timeline that we initially estimated remains unchanged. The Cloven Lands has been fully drafted and is currently in editing.

PDFs
  • PDFs of The Cloven Lands in both MythCraft and 5e should come out Q1 2026.
  • PDFs will be fulfilled via DriveThruRPG.
Physical Products
  • Physical products will go into production immediately following completion of the PDFs, concurrently with digital fulfillment. We estimate 30-45 days of production and 30-45 days of shipping before fulfillment can begin.
  • Physical Fulfillment should begin by July 2026.

VTT Module
  • The Cloven Lands campaign modules are estimated to be out by November of 2026.

Please note these are preliminary estimates and are subject to change. 

The best way to stay most up to date with the production of The Cloven Lands is to join our Discord! We are all very active and reachable on Discord; moreover, it is a great place to meet other TTRPG gamers and join community events!

Once more, thank you all for helping us bring this to life!

Sneak Peek: Part Three of the Cloven Lands
4 months ago – Fri, Nov 14, 2025 at 06:39:07 AM

Let's round out the week by looking at the third and final section of The Cloven Lands! If you missed them, I offered some context on Part One and Part Two earlier this week.


Part Three of The Cloven Lands plunges the region into war! As Kendaria and Nalathesh gear up to battle one another, Bridgemoor is caught in the middle and ultimately has to choose a side. The adventuring party must also figure out where their loyalties lie.

Part Three utilizes optional rules specific to this campaign. If the party takes part in the war effort from the front lines, they can fight the enemy directly or take control of squads of combatants utilizing unique rules for Warfare Encounters.



Not all hope is lost. Through careful negotiations and force of will, the party might be able to end the war quickly or even head it off before it starts in a best-case scenario. Even if the heroes cannot prevent the war outright, their relationships with the powerful NPCs throughout all three nations might give the party enough leverage to expedite peace negotiations.


Unfortunately, there are bad actors in all three nations who would rather see the war continue. As these power-hungry individuals finally reveal themselves, it will be up to the party to confront them and prevent them from plunging the region into an era of chaos. These epic showdowns serve a memorable and meaningful conclusion to the campaign!

Sneak Peek: Part Two of the Cloven Lands
4 months ago – Thu, Nov 13, 2025 at 07:37:43 AM

In case you missed it: the narrative of The Cloven Lands is divided into three parts, and I offered a sneek peak into Part One a couple days ago! Today, let's look at Part Two.


Part Two propels the party from obscurity to celebrated regional heroes. After defeating the cult uprising in Part One, the party has earned a bit of a reputation. Powerful individuals from Bridgemoor, Kendaria, and Nalathesh have their own agendas, and who better to help them than these esteemed heroes? And when a sudden murder rocks the landscape of court politics, the stakes for these quest-givers only increases.

The party will need to collectively choose which quests they take on and which NPCs they want to work with. They may also strike their own path, traveling through Nalathesh or Kendaria to pursue their own goals or meet additional quest-givers.


Part Two of The Cloven Lands has the majority of the official quests in the campaign. Over the course of Part Two, the party will unlock additional quests, but their actions will also prevent them from completing certain adventure paths.

For most gaming tables, Part Two will be the longest section of the campaign. Over the events of this section, the party will progress from level 4 to level 11 (MythCraft) or level 3 to level 8 (D&D).

Sneak Peek: Part One of The Cloven Lands
4 months ago – Tue, Nov 11, 2025 at 06:16:40 AM

I've spoken at length about how The Cloven Lands offers a lot of colorful locations and nuanced NPC quest-givers. But, what's actually in the campaign? The Cloven Lands is divided into three parts, and today I want to give you a little insight into Part One.


Part One weaves the tale of the party coming together for the first time. Three unique introductory adventures give the heroes differing perspectives on the events of the region. Imagine a party of six players, where two heroes come from Kendaria, two from Nalathesh, and two from Bridgemoor itself.
  • The heroes in Kendaria are hired to accompany Lord Elarion Sutian to Bridgemoor on diplomatic business. In the rugged wilderness, danger lurks at every corner, but so do potential allies!
  • In Nalathesh, Adelaide and Reza Luxxor lead a merchant caravan through the dangerous desert. But when Adelaide's possessions go missing, it leads you to wonder: is one of the merchants a thief?
  • In Bridgemoor, the party is involved in extensive mining operations gathering valuable artifacts from the Great Chasm. A cave-in throws a wrench in the day's plans, but not all is as it seems...


As each hero eventually arrives in Bridgemoor, they all hear troubling rumors. It seems that cultists are causing trouble in the city! This gives the heroes common cause, naturally drawing them together. Sure, they might ultimately meet in a tavern, but this is far from your typical adventuring party's origin story.

And, while the heroes are likely united in their desire to stop the cult, they are likely not aligned on many other problems confronting Bridgemoor, Kendaria, and Nalathesh. As they take on other quests, these differences will no doubt boil to a head.

Now imagine the chaos when the heroes' opinions start to come into tension with each other! GMs, sit back and enjoy as your table argues about what to do next.